Evidence-based UX myth busting

YOU JUST PROVED OUR FIRST MYTH.

Myth #01 — Exposed 79% of users scan, not read. You just did it.
That was just the beginning
01 "Users read your carefully crafted copy" They don't.
02 "5 users find 85% of usability problems" Sometimes. Maybe.
03 "More choices = happier users" The opposite.
04 "We'll fix the UX later" 100× more expensive.
05 "Three clicks rule" Never proven.
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Manifesto
Popular ≠ true. Context kills universal rules.

A UX tip gets 10,000 retweets and suddenly it's a law. Nobody checks the original study. Nobody asks about sample size, industry, or whether it was even replicated. Popularity is not peer review.

And even when the research is solid — it was solid for that context. B2B enterprise software is not a food delivery app. A banking checkout is not an onboarding quiz. What works for Spotify will break your SaaS. There are no universal answers in UX — only universal questions.

We're not here to replace one set of rules with another. We're here to teach you how to read the evidence, understand the context, and make your own calls.

If it can't survive scrutiny, it dies here.

01 Every claim needs a source
02 One study is never enough
03 Sample size matters more than headlines
04 Your context is not their context
Preview / Myth #01
01

"USERS READ YOUR CAREFULLY CRAFTED COPY"

79% scan. 16% read word-by-word. Your third paragraph? Statistically invisible. Nielsen proved it in 1997. Chartbeat confirmed it with 2 billion pageviews. 25 years later, nothing changed. Design for scanners or design for nobody.
Full deep-dive coming soon
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